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MKoD - D Programming Language
Updated / Unittested half the D projects, and some personal thoughts.
Tested a least half the projects against D v0.142 today, and will test
the rest soon. But, for the most part D has been very stable from day one when this site opened its
doors with D v0.98 back in July 2004,
and over that past year and half...I've only had to do minor changes to my code once in a while as a new
D compiler was released. Most of the time I just focused mainly on adding new functions, modifying
the existing functions for better performance, and/or corrected my own dumb bugs. So in my mind, I truly think
D is ready for at least a v1.0 Beta release in
2006, of course that is Walter's call. Myself, I think D which is also
known as the Mars compiler, that it would be really kool to have v1.0
released on the up coming Martian New Year (01.Sagittarius.211
using the Darian Martian calendar) on the 21st of January 2006!
Either way, I don't see a need to continue updating this site as much as I was doing every 8 days or so, plus job wise...
I need to re-focus my energy and spend more time learning VB.net and C#.net now that they're in
a v2.0 state. It's still my wish to use D in the workplace, but it
does need to move to a v1.0 first before I can even suggest it.
P.S. I hope everyone had a most joyous Christmas this year!!
Updated the D FAQ.
Two more useful entries added to the "D Programming FAQ" section.
Added an entry into the D-Sourcery section.
Updated the D-Sourcery section with Regan Heath's RefPtr, a thread
reference counting class which is pretty kool!
Side-note: Well I finish playing Quake IV a few days ago,
and Raven has done it again...cause this was such a great game! (I can't help but think, that
if Quake IV were written in D, that it would've ran even faster than
it did!! :))
Wow!! This is such a fast-pace kick-butt game!! Raven has
most definitely shown that they're the masters at expanding and refining id software's
game engines, cause Quake IV runs beautifully on my pc...and it's the very bare-bones
system with a GeForce 3 Ti 400 64Mb graphic card (plus I changed the games setting, by
setting the shadows on, and increasing the screen from 640x480 to 800x600) on a
Intel 1.8 Ghz cpu (2.0 Ghz is the minimum).
Play it...you won't be disappointed!
Updated Diva to v0.38 - D v0.137
A minor maintenance update to Diva to fix some issues caused by
changes in the newest D compiler.
Added a "Web color names" page.
A very small update, I've added a new "Web valid color names" webpage that I thought
would be useful to others (I know I'll use it) into the
"D Tech References" section.
Sidenote: Here in the States (USA) it's
Autumn, and I'm really enjoying the cooler temperatures, the falling multi-colored
leaves, and the cool Fall rain showers! :))
Site updated to the W3C HTML v4.01 Transitional standard.
All the webpages are now up to the W3C HTML v4.01 (Transitional) standard, which will help
a lot for people using the FireFox, Opera, or Netscape web-browsers viewing this site.
Plus I've added a "W3C HTML v4.01" image on the side menu of each page that has a link,
that'll revalidate that page at any time, either by me, or by a vistor of the site.
Also I removed both the Phobos and Deimos Library webpages from the site, since both
were mainly just a list of the functions in each library. I had originally plan to turn each entry into a hot-link that
showed an example of that function, but now a year and a handful of months later I have yet started doing this (maybe, I'll
still do this in some future date). Plus since the Deimos Library project hasn't been
updated in over a year, which could be, because of the very strange license Arcane Jill
placed on it before she disappeared from the D forums. And also since
Walter is now creating more up-to-date webpages of the functions found in
Phobos with his newly created Ddoc...
why make more work for myself. :P
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